Arts·Commotion

Why won't Civilization 7 let players design their own leaders?

Culture journalist Anne Victoria Clark reviews the video game, and explains why she's surprised that players still can't design their own leader.

Culture journalist Anne Victoria Clark explains why she's surprised the video game's rules haven't changed

An animated rendering of an ancient society built in a moutainous terrain.
A still from Sid Meier's game Civilization VII. (IGDB/Firaxis Games)

In 1991, game developer Sid Meier released Civilization, the first instalment of his popular series where players build ancient societies and work to both expand their territory and explore the world beyond their borders.

Now, 33 years later, the highly-anticipated Civilization VII has arrived. While it comes with some updates, one setting still remains: players can rule using the leadership skills of only one of the 21 pre-designed historical figures, like Machiavelli, Tecumseh and Harriet Tubman, as they try to build an empire that stands the test of time.

Today on Commotion, journalist Anne Victoria Clark joins host Elamin Abdelmahmoud to review Civilization VII, and why she's surprised that players still can't design their own leader.

WATCH | Today's episode on YouTube:

You can listen to the full discussion from today's show on CBC Listen or on our podcast, Commotion with Elamin Abdelmahmoud, available wherever you get your podcasts.


Interview with Anne Victoria Clark produced by Jane van Koeverden.